> For the complete documentation index, see [llms.txt](https://eldenro.gitbook.io/wiki/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://eldenro.gitbook.io/wiki/instances-and-bosses/eddga.md).

# Eddga

## Eddga

<figure><img src="https://static.divine-pride.net/images/mobs/png/1115.png" alt="Eddga monster sprite."><figcaption><p>Eddga — Monster ID 1115. Sprite reference: Divine Pride.</p></figcaption></figure>

*The Ember Sovereign turns the grove itself into a weapon.*

**Eddga** is fought inside **Eddga Lord of the Burning Grove**, a custom EldenRO MVP instance built around persistent fire zones, leaps, charges, summoned beasts, a second wildfire entity and lethal positional mechanics.

The trial uses the original Eddga monster profile, but replaces its HP with a much larger scalable value.

{% hint style="info" %}
**Trial Base HP: 6,500,000**

The final HP and scripted mechanic damage scale with the number of players inside the encounter.
{% endhint %}

***

## Boss Profile

| Property          | Current Value                   |
| ----------------- | ------------------------------- |
| **Monster**       | Eddga                           |
| **Monster ID**    | 1115                            |
| **Title**         | Ember Sovereign                 |
| **Trial**         | Eddga Lord of the Burning Grove |
| **Entrance**      | `pay_fild09 (112,16)`           |
| **Instance Map**  | `1@edg`                         |
| **Race**          | Brute                           |
| **Size**          | Large                           |
| **Element**       | Fire 1                          |
| **Base Level**    | 65                              |
| **Trial Base HP** | 6,500,000                       |
| **DEF**           | 15                              |
| **MDEF**          | 15                              |
| **ATK**           | 1,215–1,565                     |

{% hint style="warning" %}
The normal monster database contains **152,000 HP**, but the instance overrides that value.

Use the **Trial HP** shown here when preparing for this encounter.
{% endhint %}

***

## Base Attributes

These are the underlying pre-renewal attributes inherited by Monster ID `1115`.

| Attribute | Value |
| --------- | ----: |
| **STR**   |    78 |
| **AGI**   |    70 |
| **VIT**   |    85 |
| **INT**   |    66 |
| **DEX**   |    90 |
| **LUK**   |    85 |

The custom encounter adds scripted damage, summons and additional mechanics on top of this base monster profile.

***

## HP and Party Scaling

Eddga begins from:

> **6,500,000 HP**

The instance applies the following HP scaling:

| Players | HP Multiplier |       Final HP |
| ------: | ------------: | -------------: |
|   **1** |           78% |  **5,070,000** |
|   **2** |          135% |  **8,775,000** |
|   **3** |          170% | **11,050,000** |
|   **4** |          205% | **13,325,000** |
|   **5** |          240% | **15,600,000** |
|  **6+** |      275% cap | **17,875,000** |

Scripted mechanic damage scales separately:

| Players | Script Damage Rate |
| ------: | -----------------: |
|   **1** |                85% |
|   **2** |               110% |
|   **3** |               120% |
|   **4** |               130% |
|   **5** |               140% |
|   **6** |               150% |
|  **7+** |           160% cap |

{% hint style="info" %}
Party size affects **HP** and most percentage-based scripted mechanics independently.
{% endhint %}

***

## Native MVP Skills

Eddga keeps the skills attached to Monster ID `1115` in the pre-renewal mob skill database.

|                                                    Icon                                                   |        Skill        | Source Level |                              Behavior                             |
| :-------------------------------------------------------------------------------------------------------: | :-----------------: | :----------: | :---------------------------------------------------------------: |
|    <img src="https://static.divine-pride.net/images/skill/26.png" alt="Teleport" data-size="original">    |     **Teleport**    |       1      | Used when the boss is being attacked from an unreachable position |
|    <img src="https://static.divine-pride.net/images/skill/349.png" alt="Power Up" data-size="original">   |     **Power Up**    |       5      |              Activates when Eddga falls below 30% HP              |
|    <img src="https://static.divine-pride.net/images/skill/17.png" alt="Fire Ball" data-size="original">   |    **Fire Ball**    |      93      |              Offensive Fire attack used while chasing             |
|   <img src="https://static.divine-pride.net/images/skill/352.png" alt="Call Slave" data-size="original">  |    **Call Slave**   |       1      |               Calls existing slaves back to the boss              |
|    <img src="https://static.divine-pride.net/images/skill/660.png" alt="Bleeding" data-size="original">   | **Bleeding Attack** |       5      |                        Can inflict Bleeding                       |
| <img src="https://static.divine-pride.net/images/skill/229.png" alt="Demonstration" data-size="original"> |  **Demonstration**  |       5      |                     Fire-based ground pressure                    |
|  <img src="https://static.divine-pride.net/images/skill/196.png" alt="Summon Slave" data-size="original"> |   **Summon Slave**  |       8      |                 Replenishes accompanying monsters                 |
|      <img src="https://static.divine-pride.net/images/skill/8.png" alt="Endure" data-size="original">     |      **Endure**     |       1      |             Can activate when attacked from long range            |
|   <img src="https://static.divine-pride.net/images/skill/7.png" alt="Magnum Break" data-size="original">  |   **Magnum Break**  |      25      |                    Close-range Fire area attack                   |
|      <img src="https://static.divine-pride.net/images/skill/28.png" alt="Heal" data-size="original">      |       **Heal**      |      11      |                    Can heal Eddga below 50% HP                    |

These native skills operate alongside the custom encounter mechanics below.

***

## Encounter Phases

| Phase       | Boss HP  | Major Changes                                  |
| ----------- | -------- | ---------------------------------------------- |
| **Phase 1** | 100%–71% | Ashen Ground, Predator's Leap, Scorched Beasts |
| **Phase 2** | 70%–36%  | Spirit of the Wildfire + Flame Charge          |
| **Phase 3** | 35%–0%   | Grove Totems, Inferno Howl, Closing Pyre       |

The encounter becomes progressively more positional as Eddga loses HP.

***

## Phase 1 Mechanics

### Ashen Ground

Eddga creates **5 fire patches** around his current position.

The ground is first telegraphed, then becomes active for approximately:

> **8 seconds**

Standing within one cell of an active patch causes:

| State       | Base HP Damage |
| ----------- | -------------: |
| **Normal**  |             5% |
| **Enraged** |             8% |

It also applies:

> **Burning — 2.5 seconds**

Cooldown:

| State       | Cooldown  |
| ----------- | --------- |
| **Normal**  | 16–20 sec |
| **Enraged** | 12–14 sec |

The damage is modified by the encounter's Script Damage Rate.

***

### Predator's Leap

Eddga selects the **farthest player** from his current position.

The boss announces:

> `Eddga vanishes into the smoke.`

After approximately **5 seconds**, Eddga warps onto the selected player.

| State       | Base HP Damage |
| ----------- | -------------: |
| **Normal**  |            32% |
| **Enraged** |            45% |

The target also receives:

* **Stun — 2 seconds**
* **3-cell knockback**

Cooldown:

| State       | Cooldown  |
| ----------- | --------- |
| **Normal**  | 20–25 sec |
| **Enraged** | 14–17 sec |

{% hint style="warning" %}
Predator's Leap intentionally targets the player positioned farthest from Eddga.
{% endhint %}

***

### Scorched Beasts

Eddga summons enemies named:

> `Scorched Beast`

Amount:

| Phase         | Amount |
| ------------- | -----: |
| **Phase 1–2** |      5 |
| **Phase 3**   |      8 |

Normal cooldown:

> **30–36 seconds**

Enraged cooldown:

> **22–26 seconds**

***

## Phase 2 — Spirit of the Wildfire

At **70% HP**, Eddga announces:

> `Eddga rends his own flame from flesh. The spirit of the wildfire awakens.`

A second enemy appears:

> **Spirit of the Wildfire — Burning Echo**

Its custom combat stats are:

| Property |       Value |
| -------- | ----------: |
| **HP**   |     900,000 |
| **ATK**  | 1,800–4,200 |
| **HIT**  |         240 |

The Spirit is a separate killable enemy and has its own mechanics.

***

### Spirit Flame

The Spirit selects a random living player and warns:

> `The wildfire gathers beneath thy feet.`

After approximately **1.4 seconds**, fire erupts at the recorded position.

| State       | Base HP Damage |
| ----------- | -------------: |
| **Normal**  |            12% |
| **Enraged** |            18% |

It also applies:

> **Burning — 3 seconds**

Cooldown:

| State       | Cooldown  |
| ----------- | --------- |
| **Normal**  | 12–16 sec |
| **Enraged** | 8–11 sec  |

***

### Spirit Pounce

The Spirit selects a random player and warns:

> `The spirit of the wildfire fixes upon thee.`

After approximately **1.2 seconds**, it warps onto that player.

| State       | Base HP Damage |
| ----------- | -------------: |
| **Normal**  |            20% |
| **Enraged** |            28% |

The target is also pushed **3 cells**.

Cooldown:

| State       | Cooldown  |
| ----------- | --------- |
| **Normal**  | 24–30 sec |
| **Enraged** | 18–22 sec |

***

### Flame Charge

From Phase 2 onward, Eddga can lower his stance and charge in one of four directions.

Warning:

> `Eddga lowers his stance...`

The charge begins after approximately **1.2 seconds**.

Players caught directly in Eddga's path take:

| State       | Base HP Damage |
| ----------- | -------------: |
| **Normal**  |            38% |
| **Enraged** |            50% |

It also applies:

* **Burning — 4 seconds**
* **4-cell knockback** in the direction of the charge

Cooldown:

| State       | Cooldown  |
| ----------- | --------- |
| **Normal**  | 24–30 sec |
| **Enraged** | 18–22 sec |

***

## Phase 3 — Burning Grove

At **35% HP**, the final phase begins:

> `The spirit of the blazing wild descends upon the grove.`

Three **Grove Totems** are created and Eddga gains access to **Inferno Howl** and **Closing Pyre**.

***

### Grove Totems

Three stationary Grove Totems spawn around the encounter.

Each has:

> **250,000 HP**

While at least one remains alive, Eddga restores:

> **2% of maximum HP every 3 seconds**

Destroying the totems removes this regeneration.

{% hint style="warning" %}
The regeneration is based on Eddga's **scaled maximum HP**, making the totems increasingly important in larger parties.
{% endhint %}

***

### Inferno Howl

Eddga creates four sanctuary positions and announces:

> `Eddga draws in a terrible breath. Seek the sanctuaries of ash!`

Players have approximately:

> **4 seconds**

to move within **2 cells** of one of the sanctuary positions.

Players outside every sanctuary when the check occurs receive:

> **100% HP damage**

and are effectively defeated by the mechanic.

Cooldown:

| State       | Cooldown  |
| ----------- | --------- |
| **Normal**  | 38–46 sec |
| **Enraged** | 28–32 sec |

***

### Closing Pyre

Closing Pyre is Eddga's major Phase 3 positional mechanic.

The boss moves toward the center and announces:

> `Eddga draws all flame inward!`

followed by:

> `The pyre closes.`

The mechanic creates four progressively smaller rings:

> **16 → 12 → 8 → 4 cells**

The arena is divided into **16 sectors**. Two sectors are randomly selected as safe for the entire Pyre sequence.

Players standing inside an unsafe portion of the active ring take:

> **80% HP damage**

and receive:

> **Burning — 4 seconds**

Closing Pyre repeats approximately every:

> **34–42 seconds**

{% hint style="danger" %}
Closing Pyre does not use the normal Script Damage Rate calculation.

An unsafe ring hit directly removes **80% HP**.
{% endhint %}

***

## Overcrowding Enrage

Every few seconds, the encounter checks the number of players inside the instance.

If more than:

> **10 players**

are present, Eddga enters the custom Enrage state:

> `The grove rejects your numbers. Eddga is enraged!`

Enrage strengthens several scripted mechanics and shortens their cooldowns.

This is separate from the native `NPC_POWERUP` skill that Eddga can use below 30% HP.

***

## Wipe Condition

If no living players remain inside the trial:

> `The last ember fades. The trial is lost.`

The encounter then:

1. Marks the fight as failed.
2. Removes Eddga.
3. Briefly spawns a **Fading Echo**.
4. Warps the instance back to `pay_fild09 (110,17)`.
5. Cleans up and destroys the instance.

***

## Victory and Rewards

When Eddga is defeated:

> `The Ember Sovereign falls. The flames withdraw from the grove.`

Current rewards:

| Role             | Reward                                    |
| ---------------- | ----------------------------------------- |
| **Solo**         | 80,000 Zeny + 1 boss soul item (`150001`) |
| **Party Leader** | 80,000 Zeny + 1 boss soul item (`150001`) |
| **Party Member** | 35,000 Zeny                               |

After victory, **Eddga Rest** becomes available.

An eligible solo player or party leader can use it to unlock the Bonfire associated with:

> `pay_fild11`

***

## Quick Guide

1. Enter the trial from `pay_fild09 (112,16)`.
2. Avoid the persistent patches from **Ashen Ground**.
3. Watch the farthest player during **Predator's Leap**.
4. At 70%, manage **Spirit of the Wildfire** while continuing to fight Eddga.
5. Move out of the path of **Flame Charge**.
6. At 35%, destroy the **Grove Totems** to stop Eddga's regeneration.
7. Reach a sanctuary before **Inferno Howl** resolves.
8. Track the safe sectors during the shrinking **Closing Pyre**.
9. Defeat Eddga before the party is wiped.

***

## Related Guides

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>Instance Overview</strong></td><td>Review how EldenRO's custom MVP instances work.</td><td></td></tr><tr><td><strong>Golden Thief Bug</strong></td><td>Review the previous custom MVP encounter.</td><td></td></tr><tr><td><strong>Phreeoni</strong></td><td>Continue with another custom MVP trial.</td><td></td></tr><tr><td><strong>Bonfires</strong></td><td>Learn how post-boss Bonfires and travel unlocks work.</td><td></td></tr></tbody></table>


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