> For the complete documentation index, see [llms.txt](https://eldenro.gitbook.io/wiki/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://eldenro.gitbook.io/wiki/instances-and-bosses/golden-thief-bug.md).

# Golden Thief Bug

## Golden Thief Bug

<figure><img src="https://static.divine-pride.net/images/items/cards/4128.png" alt="Golden Thief Bug monster sprite." width="375"><figcaption><p>Golden Thief Bug — Monster ID 1086. Sprite reference: Divine Pride.</p></figcaption></figure>

*The gilded sovereign waits beneath Prontera's sewers.*

**Golden Thief Bug** is fought inside the **Golden Thief Bug Trial**, a custom EldenRO MVP instance built around targeted attacks, sustained area pressure, summoned adds and increasingly aggressive phases.

The trial uses the original Golden Thief Bug monster profile, but replaces its HP with a custom scalable value.

{% hint style="info" %}
**Trial Base HP: 450,000**

The final HP is adjusted according to the number of players detected by the encounter.
{% endhint %}

***

## Boss Profile

| Property          | Current Value          |
| ----------------- | ---------------------- |
| **Monster**       | Golden Thief Bug       |
| **Monster ID**    | 1086                   |
| **Trial**         | Golden Thief Bug Trial |
| **Entrance**      | `prt_sewb3 (20,185)`   |
| **Instance Map**  | `1@gtb`                |
| **Race**          | Insect                 |
| **Size**          | Large                  |
| **Element**       | Fire 2                 |
| **Base Level**    | 64                     |
| **Trial Base HP** | 450,000                |
| **DEF**           | 60                     |
| **MDEF**          | 45                     |
| **ATK**           | 870–1,145              |

{% hint style="warning" %}
The normal monster database contains **126,000 HP**, but the instance overrides this value.

Use the **Trial HP** shown on this page when preparing for the encounter.
{% endhint %}

***

## Base Attributes

These are the underlying pre-renewal attributes inherited by Monster ID `1086`.

| Attribute | Value |
| --------- | ----: |
| **STR**   |    65 |
| **AGI**   |    75 |
| **VIT**   |    35 |
| **INT**   |    45 |
| **DEX**   |    85 |
| **LUK**   |   150 |

These values describe the base monster profile before encounter-specific buffs such as `NPC_POWERUP`.

***

## HP and Party Scaling

Golden Thief Bug begins from:

> **450,000 HP**

The encounter applies the following HP scaling:

| Players | HP Multiplier |      Final HP |
| ------: | ------------: | ------------: |
|   **1** |           78% |   **351,000** |
|   **2** |          135% |   **607,500** |
|   **3** |          170% |   **765,000** |
|   **4** |          205% |   **922,500** |
|   **5** |          240% | **1,080,000** |
|  **6+** |      275% cap | **1,237,500** |

Scripted mechanic damage also scales separately.

| Players | Script Damage Rate |
| ------: | -----------------: |
|   **1** |                85% |
|   **2** |               110% |
|   **3** |               120% |
|   **4** |               130% |
|   **5** |               140% |
|   **6** |               150% |
|  **7+** |           160% cap |

{% hint style="info" %}
The HP multiplier and scripted damage multiplier are separate.

A larger party therefore increases both the boss's endurance and the damage caused by custom mechanics.
{% endhint %}

***

## Native MVP Skills

Golden Thief Bug keeps the skills attached to Monster ID `1086` in the pre-renewal mob skill database.

|                                                    Icon                                                    |        Skill       | Source Level |                      Behavior                     |
| :--------------------------------------------------------------------------------------------------------: | :----------------: | :----------: | :-----------------------------------------------: |
|     <img src="https://static.divine-pride.net/images/skill/26.png" alt="Teleport" data-size="original">    |    **Teleport**    |       1      | Used when the boss cannot properly reach a player |
|    <img src="https://static.divine-pride.net/images/skill/361.png" alt="Assumptio" data-size="original">   |    **Assumptio**   |       5      |    Self-buff available while idle or attacking    |
| <img src="https://static.divine-pride.net/images/skill/252.png" alt="Shield Reflect" data-size="original"> | **Shield Reflect** |      10      |               Defensive reflect buff              |
|    <img src="https://static.divine-pride.net/images/skill/42.png" alt="Mammonite" data-size="original">    |    **Mammonite**   |      22      |           Offensive single-target attack          |
|   <img src="https://static.divine-pride.net/images/skill/7.png" alt="Magnum Break" data-size="original">   |  **Magnum Break**  |      25      |              Close-range area attack              |
|    <img src="https://static.divine-pride.net/images/skill/17.png" alt="Fire Ball" data-size="original">    |    **Fire Ball**   |      93      |         Conditional response to Fire Wall         |
|  <img src="https://static.divine-pride.net/images/skill/172.png" alt="Guided Attack" data-size="original"> |  **Guided Attack** |       5      |              Periodic targeted attack             |
|  <img src="https://static.divine-pride.net/images/skill/196.png" alt="Summon Slave" data-size="original">  |  **Summon Slave**  |      10      |         Replenishes accompanying monsters         |
|      <img src="https://static.divine-pride.net/images/skill/51.png" alt="Hiding" data-size="original">     |     **Hiding**     |       1      |               Can activate at low HP              |
|       <img src="https://static.divine-pride.net/images/skill/28.png" alt="Heal" data-size="original">      |      **Heal**      |      11      |              Can be used while Hiding             |

The custom instance adds its own mechanics on top of these native monster skills.

***

## Special Mechanics

### Gilded Impale

Golden Thief Bug selects one living player and marks them with:

> `The gilded sovereign fixes its gaze upon thee.`

The target receives a visible marker and has approximately **1.8 seconds** before the strike lands.

Base damage before party scaling:

| Phase       | HP Damage |
| ----------- | --------: |
| **Normal**  |       18% |
| **Enraged** |       22% |

The hit also applies:

> **Stun — 2 seconds**

The targeting routine preferentially selects several caster and support jobs when available, otherwise it falls back to another living player.

{% hint style="warning" %}
Gilded Impale uses HP-percentage damage and is additionally modified by the encounter's Script Damage Rate.
{% endhint %}

***

### Locust Swarm

The boss announces:

> `A gilded swarm erupts from beneath the hollow shell. Flee from the sovereign!`

Locust Swarm creates repeated damage around Golden Thief Bug.

| Property                 |  Normal | Enraged |
| ------------------------ | ------: | ------: |
| **Radius**               | 7 cells | 9 cells |
| **Ticks**                |       8 |      10 |
| **Base Damage per Tick** |   7% HP |  10% HP |
| **Tick Interval**        |   1 sec |   1 sec |

Players caught inside also receive:

* **Silence — 3 seconds**
* **Decrease AGI — 3 seconds**

After Locust Swarm finishes, the encounter immediately triggers a **Brood Guardian**.

***

### Brood Guardian

A Brood Guardian spawns near Golden Thief Bug.

| Property  |      Normal |     Enraged |
| --------- | ----------: | ----------: |
| **Level** |         200 |         200 |
| **HP**    |     180,000 |     260,000 |
| **ATK**   | 2,500–6,500 | 3,500–8,000 |
| **HIT**   |         250 |         250 |

When the Brood Guardian dies:

> **Corpse Scarabs are spawned.**

***

### Corpse Scarabs

Corpse Scarabs are summoned around Golden Thief Bug.

| Phase          | Amount | HP Each |         ATK |
| -------------- | -----: | ------: | ----------: |
| **Normal**     |      5 |  45,000 | 1,200–3,200 |
| **Enraged**    |      8 |  70,000 | 1,700–4,100 |
| **Last Stand** |     10 |  70,000 | 1,700–4,100 |

During **Last Stand**, an additional Corpse Scarab wave is triggered every **18–25 seconds**.

***

## Phase Changes

### Phase 1 — Above 35%

Golden Thief Bug uses the standard versions of:

* Gilded Impale.
* Brood Guardian.
* Locust Swarm.

Approximate initial mechanic timers:

| Mechanic           | Initial Interval |
| ------------------ | ---------------- |
| **Gilded Impale**  | 14–18 sec        |
| **Brood Guardian** | 35–45 sec        |
| **Locust Swarm**   | 85–110 sec       |

***

### Enrage — 35% HP

At **35% HP or lower**:

> `The gilded shell splits. The brood answers in frenzy!`

The boss casts another `NPC_POWERUP` and enters Enrage.

Changes include:

* Stronger Gilded Impale.
* Larger and stronger Locust Swarm.
* Stronger Brood Guardians.
* More Corpse Scarabs.
* Shorter mechanic cooldowns.

Enraged cooldown ranges:

| Mechanic           | Cooldown  |
| ------------------ | --------- |
| **Gilded Impale**  | 12–16 sec |
| **Brood Guardian** | 30–40 sec |
| **Locust Swarm**   | 70–90 sec |

***

### Last Stand — 15% HP

At **15% HP or lower**:

> `The false sovereign casts aside all restraint.`

The boss casts `NPC_POWERUP` again.

The main addition is continuous **Corpse Scarab pressure**, with new waves appearing every **18–25 seconds** until the fight ends.

***

## Wipe Condition

The encounter continuously checks whether any living players remain inside the instance.

If everyone is defeated:

> `The swarm consumes all who remain.`

The encounter then:

1. Marks the trial as failed.
2. Removes remaining monsters.
3. Warps the group to `prontera (156,180)`.
4. Destroys the instance.

***

## Victory and Rewards

When Golden Thief Bug is defeated, all remaining monsters are removed and **GTB Rest** becomes available.

Current rewards applied by the script:

| Role             | Reward                                    |
| ---------------- | ----------------------------------------- |
| **Solo**         | 60,000 Zeny + 1 boss soul item (`150000`) |
| **Party Leader** | 80,000 Zeny + 1 boss soul item (`150000`) |
| **Party Member** | 35,000 Zeny                               |

{% hint style="warning" %}
The current party reward text shown in-game is outdated.

The script **adds 80,000 / 35,000 Zeny**, while the displayed messages still say **60,000 / 20,000**.
{% endhint %}

Resting at **GTB Rest** can also unlock the corresponding Bonfire destination when the eligible character has not completed it before.

***

## Quick Guide

1. Enter the Golden Thief Bug Trial from `prt_sewb3 (20,185)`.
2. Spread when **Gilded Impale** marks a player.
3. Move away from the boss during **Locust Swarm**.
4. Kill **Brood Guardians** and control the resulting Corpse Scarabs.
5. Expect stronger mechanics below **35% HP**.
6. Prepare for continuous Scarab waves below **15% HP**.
7. Defeat Golden Thief Bug before the party is wiped.

***

## Related Guides

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>Instance Overview</strong></td><td>Review how EldenRO's custom MVP instances work.</td><td></td></tr><tr><td><strong>Eddga</strong></td><td>Continue with the next custom MVP encounter.</td><td></td></tr><tr><td><strong>Bonfires</strong></td><td>Learn how post-boss Bonfires and travel unlocks work.</td><td></td></tr></tbody></table>


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