> For the complete documentation index, see [llms.txt](https://eldenro.gitbook.io/wiki/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://eldenro.gitbook.io/wiki/instances-and-bosses/moonlight-flower.md).

# Moonlight Flower

## Moonlight Flower

<figure><img src="https://static.divine-pride.net/images/mobs/png/1150.png" alt="Moonlight Flower monster sprite." width="188"><figcaption><p>Moonlight Flower — Monster ID 1150. Sprite reference: Divine Pride.</p></figcaption></figure>

*The fox spirit fights through flame, illusion and a curse that grows stronger the longer the battle continues.*

**Moonlight Flower** is fought inside the **Moonlight Flower Trial**, a custom EldenRO MVP instance centered around ground hazards, movement checks, illusion clones and stacking Moon Marks.

The trial uses the original Moonlight Flower monster profile, but replaces its HP with a custom scalable value.

{% hint style="info" %}
**Trial Base HP: 4,200,000**

The final HP and most scripted percentage damage scale according to the number of players inside the encounter.
{% endhint %}

***

## Boss Profile

|      Property     |         Current Value        |
| :---------------: | :--------------------------: |
|    **Monster**    |       Moonlight Flower       |
|   **Monster ID**  |             1150             |
|     **Title**     | Spirit of the Moonlit Shrine |
|     **Trial**     |    Moonlight Flower Trial    |
|    **Entrance**   |     `pay_dun03 (127,62)`     |
|  **Instance Map** |            `1@mlf`           |
|      **Race**     |             Demon            |
|      **Size**     |            Medium            |
|    **Element**    |            Fire 3            |
|   **Base Level**  |              67              |
| **Trial Base HP** |           4,200,000          |
|      **DEF**      |              10              |
|      **MDEF**     |              55              |
|      **ATK**      |          1,200–1,700         |

{% hint style="warning" %}
The normal monster database contains **120,000 HP**, but the instance overrides that value.

Use the **Trial HP** shown here when preparing for the encounter.
{% endhint %}

***

## Base Attributes

| Attribute | Value |
| :-------: | :---: |
|  **STR**  |   55  |
|  **AGI**  |   99  |
|  **VIT**  |   55  |
|  **INT**  |   82  |
|  **DEX**  |   95  |
|  **LUK**  |  120  |

***

## HP and Party Scaling

Moonlight Flower begins from:

> **4,200,000 HP**

| Players | HP Multiplier |    Final HP    |
| :-----: | :-----------: | :------------: |
|  **1**  |      78%      |  **3,276,000** |
|  **2**  |      135%     |  **5,670,000** |
|  **3**  |      170%     |  **7,140,000** |
|  **4**  |      205%     |  **8,610,000** |
|  **5**  |      240%     | **10,080,000** |
|  **6+** |    275% cap   | **11,550,000** |

Scripted mechanic damage scales separately:

| Players | Script Damage Rate |
| :-----: | :----------------: |
|  **1**  |         85%        |
|  **2**  |        110%        |
|  **3**  |        120%        |
|  **4**  |        130%        |
|  **5**  |        140%        |
|  **6**  |        150%        |
|  **7+** |      160% cap      |

***

## Native MVP Skills

Moonlight Flower keeps the skills attached to Monster ID `1150` in the pre-renewal mob skill database.

|                                                    Icon                                                    |        Skill       | Source Level |                          Behavior                         |
| :--------------------------------------------------------------------------------------------------------: | :----------------: | :----------: | :-------------------------------------------------------: |
|       <img src="https://static.divine-pride.net/images/skill/28.png" alt="Heal" data-size="original">      |      **Heal**      |      11      |             Can heal itself or allied monsters            |
| <img src="https://static.divine-pride.net/images/skill/288.png" alt="Land Protector" data-size="original"> | **Land Protector** |       1      |  Defensive ground response used under specific conditions |
|     <img src="https://static.divine-pride.net/images/skill/26.png" alt="Teleport" data-size="original">    |    **Teleport**    |       1      | Can reposition when attacked from an unreachable position |
|  <img src="https://static.divine-pride.net/images/skill/663.png" alt="Wide Silence" data-size="original">  |  **Wide Silence**  |       5      |          Wide-area Silence behavior below 80% HP          |
|   <img src="https://static.divine-pride.net/images/skill/476.png" alt="Full Strip" data-size="original">   |   **Full Strip**   |       5      |              Can strip the target's equipment             |
|    <img src="https://static.divine-pride.net/images/skill/349.png" alt="Power Up" data-size="original">    |    **Power Up**    |       5      |                 Can activate below 30% HP                 |
|    <img src="https://static.divine-pride.net/images/skill/42.png" alt="Mammonite" data-size="original">    |    **Mammonite**   |      22      |          High-level single-target physical attack         |
|    <img src="https://static.divine-pride.net/images/skill/14.png" alt="Cold Bolt" data-size="original">    |    **Cold Bolt**   |       5      |                  Elemental ranged attack                  |
|    <img src="https://static.divine-pride.net/images/skill/19.png" alt="Fire Bolt" data-size="original">    |    **Fire Bolt**   |       5      |                  Elemental ranged attack                  |
|  <img src="https://static.divine-pride.net/images/skill/20.png" alt="Lightning Bolt" data-size="original"> | **Lightning Bolt** |       5      |                  Elemental ranged attack                  |
|   <img src="https://static.divine-pride.net/images/skill/352.png" alt="Call Slave" data-size="original">   |   **Call Slave**   |       1      |           Calls existing slaves back to the boss          |
|  <img src="https://static.divine-pride.net/images/skill/172.png" alt="Guided Attack" data-size="original"> |  **Guided Attack** |       5      |                  Periodic targeted attack                 |
|     <img src="https://static.divine-pride.net/images/skill/289.png" alt="Dispel" data-size="original">     |     **Dispel**     |       5      |             Can remove effects from its target            |
|  <img src="https://static.divine-pride.net/images/skill/196.png" alt="Summon Slave" data-size="original">  |  **Summon Slave**  |     5 / 3    |  Replenishes slaves and summons an initial group on spawn |
|   <img src="https://static.divine-pride.net/images/skill/110.png" alt="Hammer Fall" data-size="original">  |   **Hammer Fall**  |      10      |       Area Stun pressure while attacking or chasing       |

The custom trial mechanics operate on top of these native skills.

***

## Encounter Phases

|    Phase    |  Boss HP |             Major Mechanics             |
| :---------: | :------: | :-------------------------------------: |
| **Phase 1** | 100%–66% |           Foxfire, Spirit Dash          |
| **Phase 2** |  65%–31% |         Mirror Images, Moon Mark        |
| **Phase 3** |  30%–16% |    Enrage, Lunar Pulse, Fox Judgment    |
|  **Frenzy** |  15%–0%  | Faster mechanics and additional Foxfire |

***

## Foxfire

Moonlight Flower places several telegraphed fire zones around the shrine.

> `Foxfire gathers upon the ground.`

The telegraph lasts approximately:

> **0.9 seconds**

Each active point affects a **3×3 area** and deals:

> **18% base HP damage**

before Script Damage Rate scaling.

|    Phase    | Foxfire Points |
| :---------: | :------------: |
| **Phase 1** |       5–6      |
| **Phase 2** |       6–7      |
| **Phase 3** |       7–8      |
|  **Frenzy** |       8–9      |

|        State       |  Cooldown |
| :----------------: | :-------: |
| **Before Phase 3** | 11–13 sec |
|    **Phase 3+**    |  8–10 sec |

***

## Spirit Dash

> `Moonlight Flower vanishes and strikes through the mist!`

Spirit Dash attacks a cross centered on the shrine.

The affected lines extend:

> **4 cells horizontally and vertically**

After approximately **0.5 seconds**, players standing on the cross receive:

> **22% base HP damage**

before Script Damage Rate scaling.

|        State       |  Cooldown |
| :----------------: | :-------: |
| **Before Phase 3** | 13–15 sec |
|    **Phase 3+**    |  9–11 sec |

***

## Phase 2 — Mirror Images

At **65% HP**:

> `The fox spirit slips between moonlight and illusion!`

Moonlight Flower begins summoning **5 Moonlit Illusions**.

|         Phase        | HP per Illusion |
| :------------------: | :-------------: |
|      **Phase 2**     |      28,000     |
| **Phase 3 / Frenzy** |      33,000     |

Players have:

> **8 seconds**

to destroy them.

Each illusion destroyed causes a **10% base HP** scripted burst within a **3×3 area** around its death position.

If all illusions are destroyed before the window ends, no buff is returned to Moonlight Flower.

***

## Surviving Illusions

Every surviving illusion permanently strengthens Moonlight Flower for the rest of that encounter.

For each surviving illusion:

|          Stat          |  Gain  |
| :--------------------: | :----: |
| **All six attributes** |   +2   |
|    **ATK Min / Max**   |   +60  |
|       **Max HP**       | +5,000 |
|     **DEF / MDEF**     |   +3   |

If **all five illusions survive**, the script doubles the returned bonus.

That full failure therefore grants:

|          Stat          | Total Gain |
| :--------------------: | :--------: |
| **All six attributes** |     +20    |
|    **ATK Min / Max**   |    +600    |
|       **Max HP**       |   +50,000  |
|     **DEF / MDEF**     |     +30    |

Mirror Images repeats every **28–32 seconds**, or **22–25 seconds** after Phase 3 begins.

{% hint style="warning" %}
The illusion bonus is applied directly to Moonlight Flower's current unit stats.

Repeated failed clone phases can therefore stack additional permanent power during the same encounter.
{% endhint %}

***

## Moon Mark

From Phase 2 onward, every living player receives one Moon Mark whenever the mechanic activates.

> `Moon Mark: X/5`

At **5 stacks**:

> `The moonlit curse bursts within thee!`

The player receives:

> **45% base HP damage**

before Script Damage Rate scaling, and their Moon Mark counter resets to `0`.

|     State    |  Cooldown |
| :----------: | :-------: |
|  **Phase 2** | 16–18 sec |
| **Phase 3+** | 12–14 sec |

Moon Marks are cleared when Moonlight Flower is defeated.

***

## Phase 3 — Lunar Pulse

At **30% HP**, Moonlight Flower enters Enrage:

> `The true malice of the nine-tailed spirit is unleashed!`

Lunar Pulse targets the central **7×7 area** of the shrine.

> `Moonlight Flower gathers a crushing lunar pulse!`

After approximately **1.2 seconds**, players inside the area receive:

> **28% base HP damage**

before Script Damage Rate scaling.

|    State    |  Cooldown |
| :---------: | :-------: |
| **Phase 3** | 14–16 sec |
|  **Frenzy** | 10–12 sec |

***

## Fox Judgment

Fox Judgment creates a large **X-shaped attack** through the shrine center.

> `The nine-tailed spirit prepares a final judgment. Scatter!`

The diagonals extend approximately:

> **6 cells from the center**

After approximately **1 second**, each affected cell receives:

> **20% base HP damage**

before Script Damage Rate scaling.

|    State    |  Cooldown |
| :---------: | :-------: |
| **Phase 3** | 20–23 sec |
|  **Frenzy** | 14–16 sec |

{% hint style="danger" %}
The center tile belongs to **both diagonals**.

The current script applies the damage routine twice at that exact intersection, so standing directly in the center can receive two Fox Judgment damage applications.
{% endhint %}

***

## Frenzy — 15% HP

At **15% HP**:

> `Moonlight Flower enters a frenzy beneath the waning moon!`

Frenzy increases the frequency of several mechanics:

* Foxfire gains one additional possible fire point.
* Lunar Pulse changes from **14–16 sec** to **10–12 sec**.
* Fox Judgment changes from **20–23 sec** to **14–16 sec**.

Foxfire and Spirit Dash are already using their Phase 3 accelerated cooldowns.

***

## Wipe Condition

If no living players remain:

> `The moon grows still. The trial is lost.`

The encounter then:

1. Marks the trial as failed.
2. Removes Moonlight Flower.
3. Briefly summons a **Fading Echo**.
4. Warps the instance back to `pay_dun03 (91,48)`.
5. Cleans up and destroys the instance.

***

## Victory and Rewards

When Moonlight Flower is defeated:

> `Moonlight Flower lets out one final cry, and the shrine falls still.`

Current rewards applied by the script:

|       Role       |                   Reward                  |
| :--------------: | :---------------------------------------: |
|     **Solo**     | 60,000 Zeny + 1 boss soul item (`150002`) |
| **Party Leader** | 80,000 Zeny + 1 boss soul item (`150002`) |
| **Party Member** |                35,000 Zeny                |

{% hint style="warning" %}
The current party reward messages are outdated.

The script adds **80,000 / 35,000 Zeny**, while the displayed messages still say **60,000 / 20,000**.
{% endhint %}

After victory, **Moonlight Rest** becomes available.

***

## Important Entry Rules

* Solo entry is blocked while the character belongs to a party.
* Party mode requires an existing party.
* Only the **party leader** can create or open the party instance.
* The trial supports both solo and party ownership modes.

***

## Quick Guide

1. Enter from `pay_dun03 (127,62)`.
2. Avoid **Foxfire** ground zones.
3. Move off the central cross during **Spirit Dash**.
4. At 65%, destroy all **Moonlit Illusions** before their 8-second window expires.
5. Track **Moon Mark** and expect the burst at 5 stacks.
6. At 30%, avoid the central **Lunar Pulse** area.
7. Move away from both diagonals during **Fox Judgment**.
8. Expect faster mechanics below 15% HP.
9. Defeat Moonlight Flower before repeated illusion failures strengthen the boss too far.

***

## Related Guides

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>Instance Overview</strong></td><td>Review how EldenRO's custom MVP instances work.</td><td></td></tr><tr><td><strong>Drake</strong></td><td>Review another custom MVP encounter.</td><td></td></tr><tr><td><strong>Bonfires</strong></td><td>Learn how post-boss Bonfires and travel unlocks work.</td><td></td></tr></tbody></table>


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