> For the complete documentation index, see [llms.txt](https://eldenro.gitbook.io/wiki/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://eldenro.gitbook.io/wiki/multiplayer/white-sign-soapstone.md).

# White Sign Soapstone

<figure><img src="/files/5QR9GEW2S9oAwZGxdYjV" alt=""><figcaption></figcaption></figure>

*Leave a sign behind, and another world may answer.*

The **White Sign Soapstone** system allows a player to place a **Summon Mark** and offer assistance to another adventurer.

The player who leaves the mark becomes the potential **Helper**. A Humanized player who activates that mark becomes the **Host**.

{% hint style="info" %}
**The mark owner is the Helper.**

The player who activates another player's mark becomes the Host.
{% endhint %}

***

## System Summary

<table data-search="false"><thead><tr><th>Property</th><th>Current Rule</th></tr></thead><tbody><tr><td><strong>Mark Owner</strong></td><td>Helper</td></tr><tr><td><strong>Player Activating Mark</strong></td><td>Host</td></tr><tr><td><strong>Active Marks per Character</strong></td><td>1</td></tr><tr><td><strong>Mark Lifetime</strong></td><td>300 seconds</td></tr><tr><td><strong>Helper Party Requirement</strong></td><td>Must be party-free</td></tr><tr><td><strong>Host Requirement</strong></td><td>Humanized</td></tr><tr><td><strong>Summon Range</strong></td><td>Same map as the mark</td></tr><tr><td><strong>Consumed When Used</strong></td><td>Yes</td></tr></tbody></table>

***

## Placing a Summon Mark

The prospective Helper must be outside a party before creating a mark.

When a mark is placed:

* It appears at the character's current map and coordinates.
* The owner is registered with the mark.
* The location is stored for the summon system.
* The mark remains active for up to **5 minutes**.

The placement confirmation is:

> `A Summon Mark is etched upon the ground.`

### One Mark per Character

A character can maintain only one active Summon Mark.

Creating another mark removes the previous one and replaces it with the new location.

{% hint style="warning" %}
Placing a new mark replaces the previous mark immediately.
{% endhint %}

***

## Who Can Use the Mark

Only Humanized players are allowed to interact with active Summon Marks.

A player without the required state receives:

> `Thy eyes are yet unkindled.`

The Humanized player who activates the mark becomes the **Host**.

The mark owner becomes the **Helper**.

***

## Activating a Mark

When a Host activates another player's mark:

1. EldenRO identifies the mark owner.
2. The summon request begins.
3. The visible mark is removed.
4. The Host and Helper are validated.
5. A temporary cooperative party is created or updated.
6. The Helper is transported to the mark location when the summon succeeds.

The Host may see:

> `The Mark stirs... the summon is being woven.`

The Helper may see:

> `A distant call reaches thee...`

After arrival:

> `Thou art summoned. Stand within the host's world.`

{% hint style="warning" %}
Using a mark removes it even when the summon later fails during party or player validation.

A new mark must then be placed.
{% endhint %}

***

## Summon Requirements

For the connection to succeed:

### Host

* Must be Humanized.
* Must be on the same map as the Summon Mark.
* Must not already be acting as a Helper in another session.
* Must be able to create or control the cooperative party.
* Must be party leader when already inside a party.

### Helper

* Must still be online.
* Must not belong to another party.
* Must not already be tethered to another world.
* Must still own the selected mark.

***

## Automatic Mark Removal

A Summon Mark is removed when:

* Another player activates it.
* Its **300-second** lifetime expires.
* The owner logs out.
* The owner places another mark.
* The system clears the mark during summon cleanup.

When an unused mark expires, the Helper must place another one before offering assistance again.

***

## Mark Location and Helper Return

The **Summon Mark location** determines where the summoned Helper enters the Host's world.

Separately, immediately before the summon completes, EldenRO records the Helper's current:

* Map.
* X coordinate.
* Y coordinate.

That temporary position is used by the Player Summoning recovery system when the Helper must return to their own world.

It does not replace the Helper's normal **Site of Grace**.

***

## Quick Guide

### Offering Help

1. Leave your current party.
2. Place a Summon Mark.
3. Keep the character online and available.
4. Remember that the mark lasts 5 minutes.
5. Wait for a Humanized player to activate it.
6. Enter the Host's world as a Helper.

### Calling a Helper

1. Become Humanized.
2. Find another player's Summon Mark.
3. Activate the mark.
4. Remain available while the party is prepared.
5. Wait for the Helper to arrive.
6. Continue through the Player Summoning session.

{% hint style="success" %}
A Summon Mark is an offer of cooperation, not a party invitation.

The Helper leaves the sign; the Host answers it.
{% endhint %}

***

## Related Guides

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>Player Summoning</strong></td><td>Learn how Host and Helper sessions work after a mark is activated.</td><td></td></tr><tr><td><strong>Invasions</strong></td><td>Understand hostile multiplayer encounters involving Hosts and parties.</td><td></td></tr><tr><td><strong>Respawn System</strong></td><td>Review normal return behavior outside temporary summon recovery.</td><td></td></tr></tbody></table>


---

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